What Should We Do With Our Classrooms?

Catherine Malabou's work on neuroplasticity asks the question: What Should We Do with our Brains? And just as the brain is plastic so is the learning process, and our spaces for learning should reflect this. So how can we get there? What should we do with our classrooms?

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Gamification

Curated Links:

Assessing Collaboration through Game Play by Seth Burgess

How to Innovate an English Class? Flip, Gamify, and Post Online: Some Notes from a First Time Gamer by Jared Colley

Soft Skills in Gamification by Seth Burgess

A Teacher's Reflection on Student Responses to Gamifying English Class for the First Time by Jared Colley

*******

Pwning the Humanities: Gamification in the Classroom (OESIS presentation) by Seth Burgess & Jared Colley

The Psychology of Gamification: Activating Engaged Learning in Real Classrooms from Independent Curriculum Group on Vimeo.

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Links to Projects/Resources/etc.

  • My "Classroom Mechanics" for Class Battles, Discussions, etc.
  • Deconstructing Fortnite to Understand Student Motivation
  • Recreational Literacy Syllabus, Spring 2019
  • Reading Notes on Gamification/Human-Focused Design
  • #Ranciere18 Reading Project
  • Understanding the Why & How Behind Gamification in Schools - ATLIS 2018
  • A Digital Game Board for the Writing Process (A Work in Progress)
  • Pwning the Humanities by Gamifying Shakespeare & Dickens - OESIS XP
  • Emotional & Technological Anatomy for Collaborating Across Campuses - OESIS XP
  • 12 Essential Questions for Building Gamified Curricula - LLI Memphis 2017
  • Adventures in Coketown - Spring 2017 - Gamifying Dickens
  • Pwning the Learning: Gamification Workshop from ATLIS 2017
  • 2017 Frankenstein Colloquium: Frankenstein 200 Years Later!
  • Writing Across the Curricula at The Oakridge School
  • Connecting Writing with Authentic Audiences
  • Rhizomatic Learning & Disrupting School Silos
  • Jared Colley's & Claire Reddig's Google Site from #LLI16
  • ICG Webinar Presentation: The Psychology of Gamification...
  • Connecting Educators to Break Down Silos
  • Using Tech Tools to Build Collaborative Communities (ITEC-Iowa 2015)
  • Pwning the Humanities: Gamification in the Classroom (OESIS Boston 2015)
  • K12 Online Presentation on Emotional & Technological Anatomy of 21st Century Collaboration
  • Celebrating Richard III for the 2013-2014 Academic Year
  • Celebrating James Joyce's Dubliners - February 2013

Contributors

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